Wow, that's an amazing model. I'm amazed at some of the overhangs he achieved, would love to know how he did that. Wish he'd blog about it.
I think printing a 1/25 scale one would be a useful exercise. Good idea
Wow, that's an amazing model. I'm amazed at some of the overhangs he achieved, would love to know how he did that. Wish he'd blog about it.
I think printing a 1/25 scale one would be a useful exercise. Good idea
Meshmixer crashes for me, s
Probably too many polygons. You'd be amazed by the thousands of details you can get with only a 100k polygons. So take your HUGE model and run it through this process and then try meshmixer again:
(meshlab is free)
http://www.shapeways.com/blog/archives/226-polygon-count-reduction-with-meshlab.html
It crashes if I load a cube.
Hey fingerpuk
I think breaking down larger projects into smaller pieces to be assembled is the best way to achieve decent prints. I have taken a terminator arm model recently and basically redesigned every part to be in pieces. The original CAD model could of had just around 30-40 pieces, but I reckon ive ended up with double that. Will post pics later tonight.
I don't think there is a Right or Wrong way to achieve your model.. just as long as it works
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valcrow 144
Why don't you start with a small scale one, and then go full size when you're sure(ish) all the pieces work out?
In my experience breaking up complex stuff like this is the only way to really ensure good quality all around where you're optimizing each part for print direction.
There was a guy on here that printed a model of a prop plane engine, it was pretty amazing stuff, had similar characteristics as your model there.
http://umforum.ultimaker.com/index.php?/gallery/image/598-bristol-mercury-aero-engine-approx-14-scale/
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