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Dim3nsioneer

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Posts posted by Dim3nsioneer

  1. For the vertical interlock. True, but at least not more of an issue as without using this technique I think.

    Aka "doesn't work either"? ;)

    So how can we get the first layer of the new material to stay/stick where it should? The glass is one possibility (horizontal expansion). But in most case this is not practical.

    What about this idea: Print two layer thick stripes with material 1 (same orientation!). Make the second layer overlap the first by half the nozzle size or a quarter of the nozzle size. So you get a kind of channel which should be wider on the first of the two layers. Then you squeeze the second material into that channel, making some kind of interlock similar to the horizontal case. From there on it's history... :)

    • Like 1
  2. I actually wanted to make a suggestion how to solve the problem for thin vertical interlocking structures but then I realised that there is one issue with the vertical interlocking anyway: How do you get to stick the very first line of the second material to stay where it has to (assuming it's not printed on the bed but on top of the other material)?

    edit: answer: you need e.g. a horizontal expansion as it exists for the support in Cura.

    A similar issue rises if the horizontal interlocking takes place on top of an already printed surface and not the print bed. The structure there have to be small enough in order not to get warping/curling of the second material.

  3. Oh sorry, I must have overread this. The material guide, as the part is officially called, has indeed quite a lot of play. One could improve that a bit by adjusting the mold injection tool. However, a bit too much play is better in this case as not enough play.

    Don't worry about the material guide falling down. As long as there is a spool on position 1 it cannot fall down unless it is very exposed to people touching it accidentally. The latch is just for limiting the movement of the spool in position 1.

  4. I would like to use this place to point the community to a feature request I just made on Github. It's about having a graphical item in the object view for placing a point and its x/y coordinates respectively for all those settings which work with placing a point and which only have the x/y coordinates right now:

    https://github.com/Ultimaker/Cura/issues/2636

    If you think it's a good idea, please support it with at least something like "+1" or a remark as you know that feature requests with 12 weeks of inactivity go into that bucket where you will hardly get it out again.

    If you think it's the worst idea of the century you can of course also leave a comment... ;)

    • Like 1
  5. Yes, the Prusa sensor works with a laser diode. The same principle is used in laser mice. So if a mouse can detect movement on a glass plate it should be possible to detect the movement of transparent filament unless the curvature of the filament (scattered light) is a problem (which might be overcome by reflecting/light collecting surfaces).

  6. Does the same team deal with UM2 and UM2+ software?

    I would like to see the firmware change according to Cura.  Currently temp, nozzle, retraction etc is set by the printer and Cura is ignored.

    You can make Cura override UM2+ settings by selecting RepRap GCODE flavor in the machine settings of the UM2+ in Cura.

    • Like 2
  7. Afaik documentation of Cura and coding are not done by the same people at Ultimaker (correct me if I'm wrong, please). But maybe you can comment on the timeline that is realistic to have also less known features documented in the same way as the main features are (aka online manual). I think e.g. the support manipulation settings were already mentioned but by far not everybody is familiar with its existence as it is not displayed by default and has to be accessed through the by-object-settings.

    If I understand your question correctly, the fast iteration cycle does not make it easy to write manuals and documentation because they are easily outdated.

    We are putting more and more effort in making screencasts which can be made relatively fast and are very informing. These should allow us to explain more features which may live in the shadow today. Although I am not directly in the team that coordinates this, if you would like to see some features explained I would be happy to put in a good word for it :)

    It's not outdated but a bit rudimentary in terms of all the cool features which already exist in Cura but which just have been mentioned once in the release notes and people quickly forget about them (aka "coding features to find out nobody uses it").

  8. Afaik documentation of Cura and coding are not done by the same people at Ultimaker (correct me if I'm wrong, please). But maybe you can comment on the timeline that is realistic to have also less known features documented in the same way as the main features are (aka online manual). I think e.g. the support manipulation settings were already mentioned but by far not everybody is familiar with its existence as it is not displayed by default and has to be accessed through the by-object-settings.

  9. Concerning the discarded features which are placed in the after-12-weeks-bucket: What do you think of a kind of poll where people could vote on such features? Of course with no guarantee that the "winner" is going to be implemented. I have the impression that there are a few pearls among that closed features which may have suffered just from everybody thinking "ah - that's a nice idea" but without making an according remark.

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