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kmanstudios

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Posts posted by kmanstudios

  1. Hello and welcome to the forums. :)

     

    The first thing to remember is that this is not precision printing as it is melted plastic, pushed through a tiny tube and the squished a bit into the buildplate and then lyered. Depending on a few things, this can present pulling of materials and such.

     

    You can play with temps and speeds and carry out measurements. Also, while doing that, you may develop a feel for what tolerances you have to work with. Especially with fitting parts and their tightness or looseness. Start with very small objects that print quickly and do not use a lot of filament.

     

    There are a few people here who are very knowledgeable about this and can give a more concise answer, but temps and speed is where I would start. Maybe a bit slower to reduce the material being pulled about as it makes teeny circles.

  2. I am glad to hear the top worked out well. :)

     

    You mentioned that you could not figure how to use just one print core. By default, when you put in a model(s), it will automatically select print core one. you have to tell it to use print core two either for a second AA core (Second color, usually) or the default BB core (PVA only).

     

    Did your Cura do otherwise? That is a nice model though :)

  3. 6 minutes ago, yellowshark said:

    Hi @SandervG I have just noticed that if you select the option to "view all notifications" then the list that is redisplayed DOES show the difference in colour between viewed notifications and non-viewed notifications, so that is good:sunglass: - just as well as my notification queue is now up to 77 entries

    How does that get cleared out? Is there a time stamp to delete those notifications or do they just keep piling up? Is there a way to manually clear them once read? Seems that eventually, that would bog things down a bit.

  4. Tolerances can be a funny thing as it can also be material dependent and even brand dependent. But, I do agree that it would not be a Solidworks issue considering it is an engineering level design and manufacturing product and proven in many industries.

     

    FFM/FDM is not the same as injection molding for repeated accuracy.

     

    I am just now finishing a project that:

    • Tolerances actually changed when I changed materials.
    • designed the tolerances wonderfully when raw plastic but too tight when paint applied thus causing the paint to scratch when parts slid past each other.
    • Am finishing the project using one type of material and brand also to keep differences from creeping in.
  5. 5 minutes ago, rajilpahuja said:

    @gr5 i just saw the prices of the cores, i am just guessing its better to just buy the UMO, its cheap in seconds and technically safer for gianni, however its upto him to do as he wishes, but i wouldnt risk a um3 as that is more expensive to spoil :)

    I am with you there as I am not sure the components in a UM3 are capable of such temps. Until UM says so, I am agreeing that this would be the way to go.

  6. An easy thing to try is to cut your print temp back to say 195° - 197° C. It seems little, but I have had that make a world of difference and sometimes a bit of speed reduction to go with the temp. But not always. Retractions I am not that expert about at all though, so that would require a much more experienced person than myself.

  7. 29 minutes ago, nilrog said:

    That warning only came the first time. I'm home safe now......

    I saw that bit in the right side blurbs and immediately went into WTF happened, with all the crap that has been going on around the world.

     

    Then, I saw the rest and laughed at me silliness LOL :'D

     

    My daughter calls me 'grandma' sometimes......

    • Like 2
  8. 15 minutes ago, chhu79 said:

    Hmm, maybe you are right, but I am not entirely convinced that it is an overhang issue. I'll let it print and will post a picture again tomorrow evening. If you are right the upper hemisphere should look fine. The Makerbot Z18 had no (big) problems with the overhang but had of course many other faults... I'll keep you updated!

     

    Best,

    Chris

     

     

    One aspect to keep in mind when comparing things is to not use a false equivalency. In this instance, unless you printed the same model at the same size (Though not the same settings as that would need to vary) you really cannot compare the two machines.

     

    But, If you look at your pic, you will see that the strings are the worst at the most parallel part of the model to the build plate and progressively diminish as it becomes more perpendicular to the build plate.

     

    Adding to that, the raised geographical areas with teeny weeny lil' points is the point of most contention.

     

    I would like to see the final print. Especially at  the top when the inverse issue is at hand: the top parts that become more parallel to the buildplate will want to sink into the surace opposite of wanting to hang from the surface as on bottom.

     

    I can generally get a clean 65° underside of an overhang with no issues. Anything more than that and it starts to get messy on bottom. I have gotten a clean top at 85° overhang, but an atrocious underside. I found this by printing overhang tests from around the interwebby.

  9. I am not sure what sort of algorithms they are using to detect edges/vertices intersecting with the buildplate or if they tweak it between versions, or if some other code is creating a disturbance in the printforce. But I find it is a bit of a hit or miss situation. It definitely could use a bit of improvement. I am ultra anal about pivot points and 0 Zed locations of surfaces. My 3D packages do not work in math, but pure mesh generation, so, If I put something at 0 Zed, then it should stay at 0 Zed and not sink or float. Not always off, but enough to be annoying.

     

    Edit: Just occurred to me that they may be using a bounding surface to generate the collision detection and that could be why it is a bit sloppy. It may not be true edge detection after all.

  10. I just tried some really, really cool paint. May be worth looking into. It is an automotive paint, but it really does well on PLA. And, if you are using flat colors, this would be perfect as it has a unique color sheen and is glossy.

     

    Really cool stuff.....It is Dupli-Color Metal Cast Anodized paints. Make sure you get the base ground color as the anodized colors are transparent and allow the aluminum paint show through.

     

    Here is a link to Amazon's listing

  11. 3 hours ago, gr5 said:

    Is the filament stuck in the UM core or the hardcore?  Is it stuck when trying to remove the filament or only when printing or both?  Which way are you *certain* is stuck and which way do you think might also be stuck?  If it's stuck in the core how did you get the core out of the print head?

     

    It sounds like you are describing a new problem just discovered with a few hardcores.  The solution is pretty simple if it is the issue I'm thinking about.  Also did you buy direct from 3dsolex or from a reseller and if so which reseller?

    Could you be specific as to the issues discovered as I wonder if that is what happened to me with the copperfill I was using.

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