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burtoogle

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Everything posted by burtoogle

  1. Not sure what you mean by combing not working but it could be related to That already has a fix: https://github.com/Ultimaker/CuraEngine/pull/1099
  2. Here's that library in case you want to try it. libc-2.28.so.zip
  3. Perhaps you could get the libc-2.28.so from Buster, save it in some dir and use LD_LIBRARY_PATH to make the AppImage use that in preference to the system library. No guarantee that it would work, though.
  4. The armhf release is compiled on Buster and that has /lib/arm-linux-gnueabihf/libc-2.28.so. So I can understand it requiring that but I don't know why it also wants libc-2.25.so.
  5. Sorry, no. You just have to check the dropbox folder every now and again. I'm about to take a week off but, normally, I am releasing builds whenever there's some upstream activity worth trying or I have fixed a significant bug or created some noteworthy new feature (in other words, releases are totally random!)
  6. I didn't even know that package was available so I have never tried it.
  7. Hi @icare, you're welcome. As far as I am aware, the pi build is fully functional in the sense that it contains all the features (and bugs!) that the x86 version does. However, due to the level of OpenGL supported by the pi being less than 4.1, the layer display falls back to compatibility mode. I can't do anything about that and I don't know if the pi will ever support 4.1. Other than that, performance isn't too bad given the cost of the platform. Have fun!
  8. So you need to be looking in the CuraEngine repo. The top-level infill code is in src/infill.h and src/infill.cpp. There are files in the src/infill directory that contain the code for specific infill types.
  9. Install the printer settings plugin from the marketplace. You will then be able to edit all those hidden settings.
  10. I think those messages (or what they refer to) are harmless.
  11. Like this: See https://github.com/Ultimaker/Cura/issues/6073
  12. Thanks for the file. Looking at the layer view, the first thing that strikes me is that the model isn't flat on the build plate because you can see there is a wedge of support under part of the model. That can't be helping the adhesion. Secondly, it's still printing the first layer at 25 mm/S which doesn't sound very fast but given that the model has some fairly sharp bends in the walls is probably too fast. I would try 15 mm/S or even 10 for the first layer speed. Thirdly, it's worth enabling the optimize wall printing order setting. Fourthly, you may want to use a thicker layer for the first layer as that can also help adhesion. Hope this helps!
  13. Hello @TechAndrew. To be able to understand the problem, I need to see the settings. Please save the project file (File->Save) and attach the resulting .3mf file to this thread. Thanks.
  14. Thanks. I found the problem. When ironing is enabled, it would generate those spurious travel moves. My next Cura build will be fixed.
  15. The mesh tools are a plugin you install from the Cura marketplace. How you fix the model is beyond my knowledge, sorry. Most likely you will need to fix it before loading it into Cura.
  16. Thanks for the file. I think a big part of the problem is that the model is not good. It appears to be made from a number of meshes and it should be a single mesh. You can see in the image that the mesh tools plugin is unhappy (let's face it, a benchy that isn't watertight is about as much use as a chocolate frying pan!) Looking at the layer view behind you can see that something is screwy with the door frame. So, first step, fix the model.
  17. Do a File -> Save and just attach the .3mf file to this thread.
  18. Hello @DonaldNaegele, without seeing all of the settings you used it's difficult to tell exactly what's wrong. For starters, I would check that you are using no-skin combing mode and set the max comb distance with no retract to something like 10 or 20. There's heaps of other settings that could make a difference. If you provided the project file, that would be a help.
  19. Hi @ziopietro, thanks for the feedback, glad it's working OK for you. As for those messages, I see similar and so I don't think they are a real problem.
  20. Hello @kulfuerst, could you please be more specific. I am assuming you are still looking at the same project as before. Which layers are you talking about and whereabouts are the unwanted travel moves. Thanks.
  21. Thinking about it some more, I would imagine that Ultimaker's Cura should make a reasonable job of your print if you use a line width of about 0.2mm and enable spiralization. You also need to set the number of bottom layers to 0 so that the spiralization starts from the very bottom.
  22. Hello @Robh. The walls are very thin and that is a problem for the standard wall printing mechanism that Cura uses. I had to reduce the line width to around 0.25 to get it to produce walls. The problem then is that because Cura always prints walls like this as two lines (the inside of the wall and the outside) you will probably end up with overextrusion. You can enable the wall overlap compensation to help it cope but, very likely, the result will be ugly. The alternative is to enable the print thin walls option but that may not give great results either as the implementation that Ultimaker Cura provides has some problems. If you are using Windows or Linux you could try one of my Cura builds that feature a different implementation of the thin walls feature and it may give better results. Here's the layer view I see when the thin walls feature is enabled (IMHO, it looks OK)... My Cura releases also feature some improvements to the spiralization and that does give quite nice looking results as you an see here... If you wish to try my Cura builds they can be installed alongside the Ultimaker releases without conflicting. They can be found at https://www.dropbox.com/sh/s43vqzmi4d2bqe2/AAADdYdSu9iwcKa0Knqgurm4a?dl=0 Hope this helps!
  23. Hi @ziopietro, I'm afraid I haven't found the cause of this problem yet. However, I would be grateful if you could try running the most recent development AppImage I have produced as this is using the latest Qt and PyQt (5.13 as opposed to 5.10 which is used in the Ultimaker releases and also until very recently my releases also). I expect that to fail as well but it's worth trying just to verify. You can find my builds at https://www.dropbox.com/sh/s43vqzmi4d2bqe2/AAADdYdSu9iwcKa0Knqgurm4a?dl=0
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