Jump to content

Please: Make rotation work (right)


hoegge

Recommended Posts

Posted · Please: Make rotation work (right)

think I have found the solution to this. was having the same issue with the centre point of the orbit at the back of the bed.

 

Settings > General > Viewport Behavior > Centre Camera when item is selected.

 

Now, after I click on the model, it orbits around that model.

 

Works with 'Zoom towards mouse' either on or off

 

  • Link to post
    Share on other sites

    Posted · Please: Make rotation work (right)

    Glad to hear about the work around.

     

    If it can't be fixed, can you pop up a window when your model shoots off the end of the screen telling people to turn off the mouse-zoom option? :-P

     

    That's in jest, but honestly if there's a known problem with a known workaround, DO put it in tooltips or something - I don't want to hop on one foot while using your package, but if it'll save me a day of messing around then I'll do it if someone tells me it works.

  • Link to post
    Share on other sites

    • 4 months later...
    Posted · Please: Make rotation work (right)

    I use a wacom and have finally figured out how to finally zoom in an out and pan using the pen so rotation or anything else is no longer a problem. Using shift and ctrl with pen clicks (mouse clicks) gives me all the control i need now. Not sure if that will work for non wacom users but should do?

  • Link to post
    Share on other sites

    Posted · Please: Make rotation work (right)
    2 hours ago, cloakfiend said:

    Using shift and ctrl with pen clicks (mouse clicks) gives me all the control i need now. Not sure if that will work for non wacom users but should do?

    Thats the way I use it on my MacBook Touchpad. The behavior in Fusion 360 is better in my opinion, but I got used to it in Cura and it works for the few things I do there.

    • Like 1
    Link to post
    Share on other sites

    Posted · Please: Make rotation work (right)

    Thats good to know. As i have a mac laptop too with no mouse. The navigation in cura is not ideal, but its like zbrush. Its ok once you get the hang of it. I only have ctrl, shift, alt and space on my wacom tablet so those keys and a mouse/pen/touchpad is all you should need. Id rather prioritise alternate functions in support generation or other stuff in cura rather than rotation personally. But thats because i figured out the interface.

  • Link to post
    Share on other sites

    Create an account or sign in to comment

    You need to be a member in order to leave a comment

    Create an account

    Sign up for a new account in our community. It's easy!

    Register a new account

    Sign in

    Already have an account? Sign in here.

    Sign In Now
    • Our picks

      • Introducing the UltiMaker Factor 4
        We are happy to announce the next evolution in the UltiMaker 3D printer lineup: the UltiMaker Factor 4 industrial-grade 3D printer, designed to take manufacturing to new levels of efficiency and reliability. Factor 4 is an end-to-end 3D printing solution for light industrial applications
          • Like
        • 3 replies
      • UltiMaker Cura 5.7 stable released
        Cura 5.7 is here and it brings a handy new workflow improvement when using Thingiverse and Cura together, as well as additional capabilities for Method series printers, and a powerful way of sharing print settings using new printer-agnostic project files! Read on to find out about all of these improvements and more. 
         
        • 26 replies
    ×
    ×
    • Create New...