Ok. Thanks. I had seen the setting but didn't realise it had a zero option to turn it off.
Julian
Ok. Thanks. I had seen the setting but didn't realise it had a zero option to turn it off.
Julian
As a relative newbie, I read the tutorial on Gradual infill, but don't quite understand the concept.
It seems that the infill is low or less dense at the bottom of a model but more dense near the top.
If this is a correct understanding, what is the benefit?
If not, then please help me to understand the tGraudal Infill.
Thanks
You are correct, it gets more dense to the top and helps if you don't need much infill for strongness but need a good amount of infill for the top layer to get a nice surface or the get the top surface strong enough for your needs.
Gradual infill is not suitable for every object, maybe you will need it very rarely but it is good to know that there is something 🙂
Yes it only gets more dense near "top" surfaces which can be in many locations of your model. I wish it got thicker on walls and floors for strength as well.
Still it can save time in printing and makes the top layers quite nice.
There are 3 related settings:
infill density
gradual infill steps
gradual infill step height
Try 50% for the density, 1mm for the step height and 10 for the number of steps. Moving down from the top, each step it uses half as much infill.
For a cube the setting is pretty much useless. You can instead just add one or 2 more solid infill layers at the top of your part.
For something like a pyramid it's quite useful. It makes quick partial infill up the sides that get thicker as you get closer to a top surface. Similar to what bones look like on the inside.
Is there a way to have a gradual infill reversed, mode infill at the bottom and less at the top? That is good for a part to have more material at the bottom so more stability. They should add this feature. It's easy, just a reverse gradual infill😀
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ahoeben 1,944
The setting in Custom mode is named "Gradual Infill Steps". The checkbox in Recommended mode flips that setting between 0 and 5.
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