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This is without a doubt needed. Either that or a 3rd option that is a mix of the infill/cutting meshes that allows you to amend localised wall counts on a surface without creating a boundary thats the shape of the mesh.
The below example is with cutting mesh, with a wall count reduced to 2 for the lettering, but I then get an undesired box around the mesh.
As its a wall count, using infill mesh makes no difference.
Even if you got rid of the walls, the infill "skin" pattern (typically diagonal) would not line up perfectly and there would still be a visible rectangle. This is basically impossible (or amazingly hard) to fix.
But I have a hack solution for you.
Create the "mm" logo as a separate stl and leave the part blank on the bottom. Then insert the mm logo as a "infill mesh" (actually it seems to be called "modify settings for overlaps").
This will get rid of that outer rectangle but it will probably give you more than one wall around your logo.
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loggyboy 1
This is without a doubt needed. Either that or a 3rd option that is a mix of the infill/cutting meshes that allows you to amend localised wall counts on a surface without creating a boundary thats the shape of the mesh.
The below example is with cutting mesh, with a wall count reduced to 2 for the lettering, but I then get an undesired box around the mesh.
As its a wall count, using infill mesh makes no difference.
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gr5 2,243
Even if you got rid of the walls, the infill "skin" pattern (typically diagonal) would not line up perfectly and there would still be a visible rectangle. This is basically impossible (or amazingly hard) to fix.
But I have a hack solution for you.
Create the "mm" logo as a separate stl and leave the part blank on the bottom. Then insert the mm logo as a "infill mesh" (actually it seems to be called "modify settings for overlaps").
This will get rid of that outer rectangle but it will probably give you more than one wall around your logo.
Link to post
Share on other sites