I think must CAD programs will represent a cylinder as a mathematical cylinder. The issue is I believe that STLs are polygon based so the object in the CAD program has to undergo tessellation resulting in the surfaces you see.
DesignSpark Mechanical lets you control the surface generation was you "Save as STL". Look for similar options in other programs.
The unavoidable issue is that the more surfaces you use to get a smoother look, the longer Cura takes to slice the object
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eldrick 65
Sketchup does a lousy job with .stl export.
In tinkercad you can select from Shape Generators / Community in the object bar, and find a cylinder with as many facets as you require.
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