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Blizz

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Posts posted by Blizz

  1. gr5 holding control (and all other modifier keys) is pretty much what I tried before posting this topic (I was kinda hoping to be able to avoid the "oh look at the mac with the single mouse button"-jokes :) )

    Control results in moving the workspace, the same as double finger drag.

    Scrolling (double finger up and down or left/right) is zoom.

    Left button drag does nothing, except when the object is dragged, then it is moved around.

    The only rotational response so far are left and right arrow keys and fn+arrow keys to change the view.

    Changing the camera in height or in terms of Z is something I haven't found yet.

     

  2. Yeah it is indeed, but to no avail. I'll try to connect an external mouse and see if that makes a difference.

    Although I really don't plan on using that for anything else, the mouse is heavily limited in functionality compared to a trackpad (no multi finger gestures and so on).

    Rotating with the arrow keys does work indeed, unfortunately the up/down are defined as zoom keys instead of rotating in Z direction. So left and right only allow me to rotate the XY plane. Ow well.

     

  3. I'm not using a one button mouse. My mac has a trackpad with can do a right mouse click.

    Either way, it isn't working for Cura. I know I'm right clicking as I can open context menus everywhere etc. You simply don't need a lot of right clicks on a Mac so perhaps it's linked to something else?

    Frankly, I've stepped over from windows about 5 years ago (at which time I was making all the same jokes to mac users) but after about 3 days I decided to never go back again and got rid of all my windows devices. Just sayin' :)

     

  4. Stupid question: how on earth can I rotate the workspace? Found that I can move the platform around with control, zoom in and out as well with the scroll. But rotate... pff :)

    I know it can be done because I did it before, but for the love of me can't reproduce it.

    I'm on a Mac btw, should that make a difference.

     

  5. Sander I have worked in the game sector for 6 years so I came in contact with 3d modelling a lot, but I have never done it myself before I bought the printer. I always figured that if I'm spending so much money on something, I should at least be able to fully use it.

     

  6. I came across this and thought it could be useful if you want to start in 3d printing. It's a full guide explaining the basics:

    Beginners guide to 3D printing:

     

    The aim of this guide is to teach you the fundamental concepts of how to 3D print, and provide you with the tools and resources you need to get started and make an informed choice about buying your first 3D printer. You will learn the basic history of 3D printing, different technologies, software and hardware, and other crucial information that will help you get started

     

     

  7. I contacted them to clear out the "too much retraction"-issue and this is their reply:

     

    Hi Steve,

     

     

     

    Thank you for the email. We have an Ultimaker 2 in our office that we print on almost constantly, so I would be happy to help you with your question. As you may have noticed, the UM2 settings that we include with the software have a very small negative value entered for the extra restart distance. This means that the retraction distance will be slightly larger than the prime distance (in this case, it would have a retract of 4.5mm and a prime of 4.37mm). This helps to account for the fact that the extruder may ooze a small amount while moving to the next printing location and will help eliminate surface blemishes on your part.

     

     

     

    However, if you make lots and lots of retraction movements very quickly without much time between retracts, then the extruder is not really traveling enough to create the 0.13mm of ooze that we see with larger parts. In that case, you may want to decrease the extra restart distance or remove it completely (by changing to a value of zero).

     

     

     

    In general, for Bowden extruders, we also try to minimize the number of retracts that are required, exactly for this reason. So we may try to avoid retracting within a layer if we are not leaving the part outline. In some cases, we may even disable retraction between layers. There are all methods to help improve print time and minimize how often the extruder needs a full retraction movement. You can change these settings in the Advanced tab of your process settings, under the Ooze Control Behavior section.

     

     

     

    Hope that helps!

     

  8. Yeah you can always change all those settings on the UM2 directly. When I initially installed S3D and set it to UM2 settings it had a multiplier setting of 1.07. I find that multiplier to be really confusing so I put it on 1.

    But I think you are correct once more, I've overlooked that "Extra restart distance" setting. It is indeed set at -0.13. Will try with that set to 0 as well. It's description does sound like it might be the cause.

    A big thank you for the input in advance, I hope this solves all of it :)

     

  9. If you don't get any specific error messages, perhaps your gcode file on the SD card is only partially written? You can't count on what the printer tells you timewise, this is always of by a magnitude.

    I would try to save the file again and make sure you correctly remove the card from the PC (like if it is a mac or linux: unmount. on windows: safe remove).

     

  10. Grinding usually means the feeder is trying to get the material through faster than the nozzle allows (either because it really is going to fast or you may have a - partial - nozzle block). I would slow down material flow a little bit and see if that solves it without underextruding

     

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