(downsampling doesn t do the best / entire job)
why:
Dear gr5
- thanks for your fast reply - but downsampling the input mesh-data will not do the optimum reduction.
if the triangles or quads of the initial mesh are sliced close to vertices - the slicing result will have very short segments - nearly identical points.
the offset of this polyline then might even have smaller segments.
i am searching to filter those points / segments with a certain tolerance / deviation (for me 0.1 to 0.5mm would be great).
thanks again
best
tom
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gr5 2,235
What's wrong with "downsampling"? It's very easy to do and will make slicing go faster as well. I've used meshlab to decimate and it's easy, quick, and gives good results.
http://www.shapeways.com/tutorials/polygon_reduction_with_meshlab
What you ask for I believe is hard coded into the slicer. I don't think it's a setting. You'd have to recompile the "engine" (the c++ code) I think.
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