If you look at the bottom, did it lift from the glass? Thus making a dent in the bottom?
If yes, it could be caused by dirty, greasy spots on the glass? Clean with isopropyl alcohol, and then a few times with pure hand-warm tap water only. (No soaps.)
A thinner bottom layer gives better bonding for me: 0.2mm is much better than 0.3mm. I guess because the material is squeezed more into the glass, and it has less room to escape sideways?
Then use a bonding-method for better adhesion. Some people use the glue-stick, some use dilluted wood glue, hairspray, 3D-LAC,... Find a method that works well for you, and that you like.
For PLA, I prefer my "salt method": wipe the glass with a tissue moistened with salt water. Gently keep wiping while it dries into a thin, almost invisible mist of salt. For PLA this increases bonding while hot, but gives absolutely no bonding when cold: models come off by themself. Then re-apply before the next print.
This works very well for my typical low, flat, long models. But it is not recommended for thin vertical models like lantern poles, or for high models with overhangs. Overhangs tend to curl up, and then the nozzle bangs into them. So these models might get knocked off, as the salt can not absorb shocks. Glue is better in absorbing shocks I guess.
For the full text, see here: (it is old, and I should probably update it, but it is still usefull)
https://www.uantwerpen.be/nl/personeel/geert-keteleer/manuals/
Bottom layer of part printed with the salt method: glossy, but with tiny pits from the salt. The second pic shows the mesh of a fan reflected in this bottom (I could not get bottom and reflection both in-focus, so they are separate pics).
Typical view of the glass:
Inverted prisms are the edge of what can be printed: some warp but can be completed. Some come off and produce spaghetti. The tiny bottom area and huge overhangs and warping forces are a hard test. Try such a model with all your bonding-methods while evaluating them.
Bottom with pits from the salt:
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gr5 2,240
This isn't normally considered a problem as the layer above wil cover this up.
It's caused by overextrusion which is desirable on the bottom layer as a little overextrusion gets the part to stick better and having a part come loose can be a disaster. Particularly on a UM3 you can get a head flood which takes an hour with a heat gun for an experienced person and often you need to replace some parts in the print head.
So the glass is not 100% pefrectly flat. Plus if you used the glue stick that can create some height. You only need about 0.1mm extra height to create these "blemishes".
The best way to get rid of them is to ONLY do manual leveling and to level on the fly with the 3 knobs while it's printing the brim. To get rid of these blemishes will be very hard to do but if you see them then the glass is just a tiny bit too high (maybe half turn? Maybe quarter turn?) on the nearest leveling screw. But again, having the glass too low can be an epic disaster.
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gr5 2,240
By the way, if your part is only one layer and this is both the top layer and the bottom layer then there is an "ironing" feature to fix these blemishes. Look at all the cura "ironing" features. I've never used it. But ironing won't try to smooth internal, invisible layers, lol. That would be a waste of time.
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dougconran 1
Thank you for the quick reply. This is not a single layer print but, sadly, it is this bottom layer that will be visible and it is not practical to turn it over. I'm not using a glue stick which is probably one of the reasons that I have to have the bed at a slightly higher temperature.
I can try (reluctantly!) to alter the level of the bed whilst printing but would prefer to see if I can solve the issue by other means to start with.
1. I forgot to mention in my original post that my initial layer height is 0.27mm. If I were to reduce this (to 0.2mm) and/or reduce the initial layer width do you think that would improve matters?
2. I can also try moving the print to a different part of the build plate but it is quite a large print and so there is not too much scope for moving.
3. I could raise the bed temperature.
4. I could try printing on a raft which would make for a rather rough surface but could be acceptable.
Obviously I should just try each of these suggestions (and I will) but it would save time and filament (to say nothing of my sanity) if you could give me a few pointers.
Thanks again,
Doug
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