GregValiant 1,342
You need one of the moderators for help here. Gr5 or Maht come to mind.
I draw my own stuff so if there is an issue like this I add a feature (big circle or something) 2 layer heights tall where I want it to sit in the slicer. It's a way to fool Cura into producing what I had in mind. I know, it's a workaround and not solving anything, but it gets the job done.
Edited by GregValiant- 1
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GregValiant 1,342
I wonder if there is something in the model file that is causing it. To my knowledge, slicers don't make things up.
It looks like you've tried manually moving it...how about rotating it in space. Maybe a different orientation will help.
If it fits within the build volume you shouldn't need to slice it into smaller pieces.
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Hotpoint 1
Hi GregValiant
Thanks for your response.
Yes I thought this too. The same problem occurs in other models and regardless of their orientation. The example shown here was just as it caused least noticeable distortion to the final output. The problem occurs where there is not a significant amount of flat surface in contact with the bed. With this, and the other models I have tried, there is always a tendency to pull the detail of the area around the lowest point to a pyramid or ridge (model geometry dependant). Also noted that the sit bones on RHS, under the slicer controls, are not distorted in any way and did not quite come down into the lowest layers.
I had thought that the use of a raft and tree support would be sufficient to preserve the shape of the model but so far this has not proved to be the case.
I vaguely recall that in the infancy of Cura it required a minimum flat surface on the initial layer to try and provide stability and bed adhesion during printing. I wondered if some legacy algorithm was the cause of the distortion. May be way off track as this is only speculation.
If you have any more suggestions I bee sure to give them a try
Cheers
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