The most complicated thing would be supports.
Blackbelt Cura basically is a plugin that does what you suggest. It patched so many things that it was a pain in the rear to maintain. Unfortunately, Blackbelt could no longer afford having me maintain it, and I ran out of steam too.
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Slashee_the_Cow 355
It's not as simple as just putting those two scripts in a plugin - the maths might be the same, but those just modify basic model files. With Cura you'd have to take into account walls, infill, that sort of thing, not to mention any modifier meshes that might be present all being converted properly.
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