Jump to content
Ultimaker Community of 3D Printing Experts
Sign in to follow this  

Netfabb Engine 4.9 coming soon!

Recommended Posts

Hi there,

just wanted to give the community a quick update on the development of the Netfabb Engine. I was really happy to join Alex (from Netfabb) as well as Martijn & Siert from Ultimaker at the Netfabb headquarter for quick two day hack session to get some stuff fixed and improved.

Find some screenshots and photos in the Netfabb blog:


Features to come:

- _Real_ customized Gcode header & footer (with some macros), which enable us to setup great startup-routines for a more convenient "click & print" workflow

- Comb feature, as seen in the Christmas developer release

- Outline feature (which is probably unnecessary, when using a proper startup routine anyways

- Retraction settings finally have an effect, still needs some tuning

- Big one: Plenty of quick overwrite settings within the region rulesets to enable slower first layers, different temperatures and nice cooling strategies

- Some preliminary things for dual printing

Mac OSX specifics:

- Direct printing for Mac OSX, but Alex is still busy to make it reliable for Windows and OSX

- Crash through cutting bug fixed

- Plenty of visual bugs fixed

I've probably forgot some of the stuff, but you'll get the point: Things are moving forward. The release is planned within the next two weeks I think.



PS: If you have any bugs or small feature requests. Probably it's still time to summarize them here and get the fix or feature into the upcoming release.

Share this post

Link to post
Share on other sites

Woohoo, looking forward to it. I have one question though. What is the purpose of setting an M109 temp twice even though I know I will be able to configure it how I like now I've always wondered what the purpose of it was. Thanks for your work on this to Florian.

Share this post

Link to post
Share on other sites

I wouldn't put this in the "small" category but one thing that has been bugging me a bit is the following. Say you have two cylinders next to each other that the print head needs to jump between, the thing that has been bugging me in that situation is where the jump occurs. Would it be possible to have the jump happen at the point where the two objects are closest to each other? I realise that it would take a fair bit of clever calculations to make the z-jump happen at the right spot to make that happen though.

I do have a small request though. When rotating an object, please add an "Apply" button or something equivalent so that you can make several small adjustments without having to open and close the settings window over and over.

Share this post

Link to post
Share on other sites

Awesome - looking forward to this!

I have to say I'm slightly bummed by no mention of volumetric 5d. The math, I think, is well understood and people using my tool seem to think it works, though it's geared to E14 instead of E800-900 or so..

Any tips on what, if anything, I can do to help them with this stuff?

Share this post

Link to post
Share on other sites

Great news!!

I'm really looking forward to the direct print feature in OS X.

And the awesome "quick overwrite settings within the region rulesets".

Please leave a note in this thread when the update will be available.

Thanks and keep up the great work!!

Share this post

Link to post
Share on other sites
Any update on when the new version will be released?

What's the schedule? Looking forward to try it with all the new features..

I've heard that they're past feature-freeze so at this point, it's testing and bug fixing.. Hopefully it will be soon!

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Our picks

    • How to 3D print with reinforced engineering materials
      Ultimaker is hosting a webinar where we explain how you can achieve and maintain a high print success rate using these new reinforced engineering materials. Learn from Ultimaker's Product Manager of Materials and top chemical engineer Bart van As how you can take your 3D printing to that next level.
      • 3 replies
    • "Back To The Future" using Generative Design & Investment Casting
      Designing for light-weight parts is becoming more important, and I’m a firm believer in the need to produce lighter weight, less over-engineered parts for the future. This is for sustainability reasons because we need to be using less raw materials and, in things like transportation, it impacts the energy usage of the product during it’s service life.
        • Like
      • 12 replies

Important Information

Welcome to the Ultimaker Community of 3D printing experts. Visit the following links to read more about our Terms of Use or our Privacy Policy. Thank you!