kmanstudios 1,120
Or use a mesh based system that will apply a shell in a way that works. There are give and takes on each program. Learning how and why each program does what it does is key. Choosing the program for what you want to do is going to follow that key. Since this was a mesh based object, I treated it as such.
It is teeny weeny though. Should be an interesting print at the scale it came in as.
Anyway, here is your sphere with hole fixed. It is now a proper 3D object. Without the depth of the wall, it was a mere 2D object.
This is a single wall slice. I followed the wall suggestion by @GregValiant as to wall thickness. Using a 0.4 nozzle you will get a single wall print such as this.
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GregValiant 1,410
That model won't print the way you want because it is not a solid in any way, shape, or form. I tried different repair utilities but the "60 unsealed edges" around the hole always seal together and eliminate the hole and the model ends up solid. It isn't so much that Cura is attempting to repair it as much as it is just an illegal model in it's original form and Cura is making a guess as to what it should be given the geometry Cura sees.
If the Shell function doesn't work (that can also happen with Solidworks, Inventor, Fusion, etc.) then you might have to break your design down into simpler pieces that can be modeled. Those simpler pieces can then be assembled (union) in the design software into the finished skin of a part and then you can merge your interior rib structure.
Sometimes when a model refuses to "shell" it's possible to make a copy of the model, scale the copy to give you an approximate .45 wall, and then locate the copy within the original and subtract it from the original. That would leave an outer portion that would be similar to a shell but probably wouldn't have the exact .45 wall thickness that a Shell operation would give you.
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