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nallath

Team UltiMaker
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Everything posted by nallath

  1. Why do you want to build it in the first place? The building is to create a distributable. I'll have a look into our build system in a bit to see what might cause this. **edit** I don't ever seem to get the protobuf-python state. Have you updated all repo's to 2.1?
  2. Sort of. The new Cura supports 'per object settings' and object grouping. If you divide the object into multiple objects, you can give each of those different settings.
  3. We have a cura-dev irc chat on freenode. Usually a few people are online there. The numbering is a bit confusing at the moment. We used to have year.month.version for versioning, but this confused people as we started with a 'new' cura. That version is now called 2.1. Master is the branch that we develop new features on, feature branches are there for bug fixes (so now most of the work is done on 2.1) You do need cmake 3.0 for everything to work correctly. If you have any more questions (either regarding how to get started or in depth code stuff) drop me a PM.
  4. Seems like material inconsistencies. You can see if Cura made any mistakes in the layer view.
  5. You should ask daid, he's the guy that does the firmware building. We do have some cmake scripts in the cura-build somehwere i believe.
  6. Arduino compiler adds a whole bunch of libraries that you don't need.
  7. Not planned New version has a import from old cura function and the used profile / settings is appended to the g-code. This should work in the next release (Yay for per object settings)
  8. This is fixed in the upcoming release. It's actually very complicated. We would need to change a lot of logic to get this to work properly
  9. Well the old Cura used pretty old 3d graphic calls. This is why the issues don't make a lot of sense to me.
  10. So uh, how do you feel about living in the Netherlands? Ultimaker is pretty much always looking for new people.
  11. http://www.chemicals.co.uk/chloroform Doesn't seem to be a problem though.
  12. Yeah, but explaining people how to open internal sockets is hard (and depends on the firewall in question). Telling them to (temporarily) disable the firewall is easy Cura doesn't need external access / data to do its thing and I want to keep it that way.
  13. No, I have little experience with the "old" Cura. You could try and see if the 15.06 version gives you graphical issues. That version has a ton of bugs, but we're going to release a new & shiny version soon.
  14. I don't have any experience with the intel graphics drivers, but judging from your issues it seems like some parts of opengl that we use might not be supported by the intel drivers that you use (or are bugged in that version). You could try to use a earlier version of the intel drivers to see if that helps.
  15. Huh? Why? Some firewalls simply have a far to aggressive policy, so they block local sockets. It's a fairly standard means to connect one bit of software with another.
  16. Try messing around with meshlab. Its rather unstable, but it has amazing algorithms (once you finally figure out how they work. It's not for the faint of heart)
  17. Woodfil ofcourse! Also add a nice varnish and see how close to the real deal you can get.
  18. The 15.09 is a few months old. I expect a number of things to not work there.
  19. I've never heard of any g-code messing with your front panel (or octo print messing it up either). As there are multiple people that have succesfully printed this way, i'm pretty sure it's not a software thing.
  20. The closed beta is planned to be +- 2 weeks. I'm happy to see so many people want to get in on the closed beta stuff Same statement as before holds; once we have something, I will let you know!
  21. I don't know how we will release it yet. Once I know, I will inform you guys
  22. Ooh, nice Would be interesting to see if we could get that in a plugin for Cura.
  23. The publicly released version won't work with the new um2+ profiles. We added a bunch of new features that were required for the um2+ stuff to work.
  24. We looked into it a bit. Shouldn't be that hard to implement, but it's not very high on our to-do list, sorry. https://github.com/Ultimaker/Cura/blob/2.1/resources/machines/ultimaker2plus.json It's there, but you need to manualy modifiy the theme file. Already implemented. Try shift + arrows and + & - for zoom. Yes it does. But you are on a mac. They put the wrong label on their backspace button (they say its a delete button, but it isn't.) Use fn + delete. This works on the nightly. There are rulers; the squares on the buildplate are 1cm. The scale tool also gives dimensions. Standard? Metric is the standard I did make a barbarian to standard conversion plugin. you can find it on https://github.com/nallath/BarbarianPlugin. Thanks!
  25. We will have a closed beta soon (~2 weeks)
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