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Labern

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Posts posted by Labern

  1. Have ypu tried printing a simple test object with Nylon?

    Did you hear crackling and poping sounds as it was printing?

    What were the results like using the default profile?

    In my experience the moisture content in the nylon plays a big part on how well it prints and making sure it's nice a dry can eliminate more issues I'm seeing in your print.

  2. I changed my settings so that the infill speed was the same as the shell speed and that helped me quite a bit.

    I'm interested in why you find the quality of the infill important. I see it mostly as a support structure for the top layers. (Strength mainly comes from the number of shells). And in that sense, I don't really care how the infill looks like, as long as it forms the support structure that I need.  So then, the choice to print it as fast as possible sounds like a good choice to me. Also, the choice to dump ooze into the infill structure sounds smart to me as well, if that (together with some other measures) removes the need for a wipe tower.

    One problem with rubbish infill is you get little bits sticking up which then stick to the nozzle. Then not only do you get hard deposits on the nozzle but you can get burnt marks if it falls off. This is not so bad will PLA but shows up in a lot of other materials. But you do get some blobs every now and again from this which can blemish the external shell with PLA.

    Also what about transparent filament. I kinda like to see the infill in some transparent prints. It makes a nice design or something to demonstrate what the internals of a print is like. It's hard to promote The UM3 when you show people a print and they ask what all that ugly stuff is on the inside when it's under extruded or full of ooze.

    Put it this way. If there was a tick box saying clean infill, even if it took longer to print, I would have it ticked 90% of the time.

    • Like 1
  3. @labern I have no idea what was built into Marlin before we worked on the UM3, that is before my time. But I've been around during most of the development of this function. And if it was already built into Marlin, we wouldn't have spent so much time :)

    Anyway, Active leveling is spread across both embedded boards, so part of the function is implemented on the Olimex board.

    I was referring to this This one. Which could be possible for someone to implement for UM2?

  4. @gr5 If you look closely then you will notice that not all the over extruded sections are throughout the whole layer. just parts of the layer. This leads me to believe it's not the Z axis. It could be Zhop though as it can cause this. There are also lots of little blobs which could also be from Z hop or retractions or something.

    Sticking to 0.1 layers till you get it right is a good idea but you can definitely go down to 0.06 layer height. Just don't go below 0.04.

    • Like 1
  5. The blobs on the corners might be due to jerk setting being too low and causing too much overextrusion as it slows down and speeds up on the corners.

    But if you have resulted it then that's good.

    I have never used S3D but I'm sure others here can help you out if your having trouble setting up your UM3

  6. Yes you can create a new profile for the cores you are getting but you will have to adjust all the settings yourself save the profiles with the included settings.

    The smaller cores are not as easy to print with so you will have to run quite a few tests to get good results and once you have found some good settings for the material your using then you can save that profile.

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