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burtoogle

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Everything posted by burtoogle

  1. You have the remove all holes setting enabled, disable that and it un-bricks...
  2. That link isn't for the same box as you show in your images. Anyway, I sliced it fine. Can you please provide the project file ? Do File -> Save and attach the .3mf file to this thread. Thanks.
  3. This is because the layer ends with skin or infill, neither of which heed the coasting settings. Only wall lines are coasted. There is a recently active issue about this (https://github.com/Ultimaker/Cura/issues/3843).
  4. Hi, could you please provide the project file for this? Do File -> Save and then attach the .3mf to this thread. Thanks.
  5. Interestingly, that doesn't work for me... (I did try that first!)
  6. Hello @ROSMES, the problem seems to be that you have two meshes in that file rather than a single mesh. You can achieve what you want if you do the following: 1 - install the Mesh Tools plugin from the marketplace and use the split model into parts option (select model and then right-click to get mesh tools menu). 2 - select the inner part using the object menu in bottom left corner 3 - specify that the part modifies settings for overlaps and remove the infill and walls, etc. 4 - slice and be happy! Hope this helps.
  7. To get that feature, your graphics HW/SW has to support OpenGL 4.1 or later.
  8. It's because the model's walls are not close to an even number of wall line widths wide. If you want a quick print that should look fine just use a wall line width of 0.5mm. BTW, I use that a lot with a 0.4 nozzle with no problems at all.
  9. Go on, tell us, was it too fast or too much retraction causing the issue?
  10. Oops, I just noticed the filled in areas on the machine, so that was caused by the lack of watertightness..
  11. The model has problems, it's not manifold (aka watertight). Install the Mesh Tools from the marketplace to get these warnings. Having said that, it seemed to slice reasonably OK for me...
  12. You're using a lot of retraction (7.5mm), perhaps that's too much and the extruder is sucking in a lot of air?
  13. Thanks for the file, I sliced it and the gcode looks fine. Could you please attach one of the demo gcodes that prints OK to this thread?
  14. Printing onto a textured surface (i.e. blue tape) can make the lines less pronounced.
  15. Sure, but don't worry, I will follow this up with UM.
  16. By adding the --appimage-extract option to the command line after the appimage name.
  17. Hi @ahoeben, you're a QML wizard. Can you suggest a means whereby the anchor position for that tool panel can be changed based on the position of the tool button selected? I'm thinking it would be nice if the top 3 tools (Move, Scale & Rotate) anchored the panel at the top (like it currently does) and then the following tools (per-model settings and anything else that comes later) could anchor at the bottom of their panel like I have done in my modded Toolbar.qml. I tried using conditional expressions but couldn't make it work. Any ideas?
  18. Here's what you do... 1 - extract the contents of your AppImage file by specifying the --appimage-extract option. This extracts into squashfs-root. 2 - download and unzip the attached Toolbar.zip. 3 - copy the replacement Toolbar.qml to squashfs-root/usr/bin/resources/qml/Toolbar.qml 4 - run the patched Cura by executing squashfs-root/AppRun Hope this helps. Toolbar.zip
  19. I have a workaround which I will describe how to do later but in the meantime, here's a picture to show what I did...
  20. I think this is a fundamental limitation which is a consequence of how they have implemented the UI. I can't think of a workaround. Sorry.
  21. That's due to overextrusion, I think. Is your extruder calibrated for the print speed you are using?
  22. Using the PI 4 build, I get the following behaviour... If I add enough per-model settings, I get a scroll bar to access them. Like this... But if I make the Cura window less tall, I can no longer access the bottom of that dialog... Can you make the Cura window taller?
  23. Today's build (20200602) with the mesa-2.1 graphics files installed now supports the orientate selected face downwards feature (looks like poor benchy hit an iceberg)...
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