kmanstudios 1,120
3D Modeling can be a pain. Mainly because the language used by the makers of the software use sloppy language.
Example: Specularity can be called, gloss, shine, etc.
Example: Surface of Revolution can be called a lathe, revolve, etc.
Man did you ever hit the nail on the head with this one! You're not telepathic are you? I could not believe the looseness of the language used in some progs and tutorials - and the web generally
I'm just checking out your link, thank you kman.
I taught 3D for about 17 years at a university. It used to frustrate me about how confused people would get when they would get half assed info from the internet and then try to break the old habits and instill new, solid fundamental habits, along with proper language.
But, even so, it can get sloppy when speaking to people because we all tend to get used to speaking within one area of discipline. What we called texture is just materials/shaders in the usual virtual world. But texture in this industry is the actual detail relief of the mesh object. And, it can get a bit confusing.
Good luck with Designspark. I know several people here have used it and really speak to its abilities.
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kmanstudios 1,120
3D Modeling can be a pain. Mainly because the language used by the makers of the software use sloppy language.
Example: Specularity can be called, gloss, shine, etc.
Example: Surface of Revolution can be called a lathe, revolve, etc.
Although they all use basically the same paradigms when in certain modes of operations. Nurbs will always be like nurbs, mesh will always have triangles, etc.
It is tough to recommend a package as each one can be the magic tool just because it suits a thought process of the individual who is using it. Person A can love program A but it is anathema to Program B and vice versa.
Have you tried doing any tutorials for the individual packages you have tried to learn? Some are better than others. But one that lays out solid fundamentals really solves a lot of troubles for you. That is the problem with most learning materials you can find: They tell you how to make something by way of step 1, step 2, etc, but they do not let you know the "how" of it working so that you can build on it.
Have you tried Design Spark Mechanical?
https://www.rs-online.com/designspark/our-software
I hear really good things about it and I did like the trial version of its high end cousin, "Spaceclaim."
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nzo 16
Man did you ever hit the nail on the head with this one! You're not telepathic are you? I could not believe the looseness of the language used in some progs and tutorials - and the web generally
I'm just checking out your link, thank you kman.
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