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Dim3nsioneer

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Everything posted by Dim3nsioneer

  1. May I ask what you mean by "Just as bad?" I thought the woodfill filaments were ok. I have not tried them and have not really been interested, but I found out my daughter in law is a Groot fanatic and thought it would be cool to do a wood Groot for her. Any information would be appreciated. There is one thing you have to keep in mind with colorFabb Woodfill: You cannot print it with a 0.4mm nozzle as the wood particles are too large for that diameter and will clog the nozzle. I print Woodfill with a 0.8mm nozzle and get a really nice rough wood-like surface. If you want a bit a smoother finish I can recommend Fiberwood from Fiberforce which prints with a 0.4mm nozzle pretty nice.
  2. The situation gets a bit less bad when you switch off the prime blob for the BB core as the nozzles deeply dips into that blob (no idea why but I guess this could be fixed). But you need a skirt or brim to have proper priming for the PVA this way.
  3. A thicker tower makes a real difference. If I use 5mm for the thickness I usually have no problem with the official material combinations.
  4. Doesn't have to be a mistake by Ultimaker could also be the reseller who made that label onto the bag.
  5. Ah, yes, 2162 was the old white one and 1779 is the current red one.
  6. Could you try to rotate the glass plate by 180 degree around z axis (maybe you have to remove the sticker) or use a different glass plate in order to exclude the glass as the source?
  7. To get rid of such artefacts I usually use Meshmixer as you can select individual segments of the object there and delete them.
  8. Btw. part 2162 (silicone ring around the nozzle) is missing.
  9. Aka "doesn't work either"? So how can we get the first layer of the new material to stay/stick where it should? The glass is one possibility (horizontal expansion). But in most case this is not practical. What about this idea: Print two layer thick stripes with material 1 (same orientation!). Make the second layer overlap the first by half the nozzle size or a quarter of the nozzle size. So you get a kind of channel which should be wider on the first of the two layers. Then you squeeze the second material into that channel, making some kind of interlock similar to the horizontal case. From there on it's history...
  10. I recommend you use a HardCore from 3DSolex with an Everlast nozzle on it for printing abrasive filaments like colorFabb SteelFill.
  11. I actually wanted to make a suggestion how to solve the problem for thin vertical interlocking structures but then I realised that there is one issue with the vertical interlocking anyway: How do you get to stick the very first line of the second material to stay where it has to (assuming it's not printed on the bed but on top of the other material)? edit: answer: you need e.g. a horizontal expansion as it exists for the support in Cura. A similar issue rises if the horizontal interlocking takes place on top of an already printed surface and not the print bed. The structure there have to be small enough in order not to get warping/curling of the second material.
  12. Beside those brilliant ideas I wounder how a horizontal interconnection could be achieved if there is no infill on at least one "side" (e.g. wall on surface).
  13. Oh sorry, I must have overread this. The material guide, as the part is officially called, has indeed quite a lot of play. One could improve that a bit by adjusting the mold injection tool. However, a bit too much play is better in this case as not enough play. Don't worry about the material guide falling down. As long as there is a spool on position 1 it cannot fall down unless it is very exposed to people touching it accidentally. The latch is just for limiting the movement of the spool in position 1.
  14. Nope. The filament has to go through the shackle.
  15. I would like to use this place to point the community to a feature request I just made on Github. It's about having a graphical item in the object view for placing a point and its x/y coordinates respectively for all those settings which work with placing a point and which only have the x/y coordinates right now: https://github.com/Ultimaker/Cura/issues/2636 If you think it's a good idea, please support it with at least something like "+1" or a remark as you know that feature requests with 12 weeks of inactivity go into that bucket where you will hardly get it out again. If you think it's the worst idea of the century you can of course also leave a comment...
  16. Yes, the Prusa sensor works with a laser diode. The same principle is used in laser mice. So if a mouse can detect movement on a glass plate it should be possible to detect the movement of transparent filament unless the curvature of the filament (scattered light) is a problem (which might be overcome by reflecting/light collecting surfaces).
  17. Found this one recently: http://www.mindkits.co.nz/front-fan-bracket.aspx Not saying that the links there should be online...
  18. Make sure you changed the infill for the extruder you print the object with in case you sliced it for an Ultimaker 3.
  19. As the tooltip says temperature setting has been disabled by the gcode flavor which is Ultigcode by default. Change the flavor to RepRap gcode and you will be able to override the settings in the UM2+ with settings from Cura.
  20. You can make Cura override UM2+ settings by selecting RepRap GCODE flavor in the machine settings of the UM2+ in Cura.
  21. Disable "Union Overlapping Volumes" in the "Mesh Fixes" section. If your model has the surface normals wrong for the holes this option closes the holes.
  22. How much work would it be to add a pdf drawing of some kind to the parts? This could be a great help for users who want to order parts at their reseller.
  23. If I understand your question correctly, the fast iteration cycle does not make it easy to write manuals and documentation because they are easily outdated. We are putting more and more effort in making screencasts which can be made relatively fast and are very informing. These should allow us to explain more features which may live in the shadow today. Although I am not directly in the team that coordinates this, if you would like to see some features explained I would be happy to put in a good word for it It's not outdated but a bit rudimentary in terms of all the cool features which already exist in Cura but which just have been mentioned once in the release notes and people quickly forget about them (aka "coding features to find out nobody uses it").
  24. Afaik documentation of Cura and coding are not done by the same people at Ultimaker (correct me if I'm wrong, please). But maybe you can comment on the timeline that is realistic to have also less known features documented in the same way as the main features are (aka online manual). I think e.g. the support manipulation settings were already mentioned but by far not everybody is familiar with its existence as it is not displayed by default and has to be accessed through the by-object-settings.
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