UltiMaker uses functional, analytical and tracking cookies. Tracking cookies enhance your experience on our website and may also collect your personal data outside of Ultimaker websites. If you agree with the use of tracking cookies, click “I agree, continue browsing”. You can withdraw your consent at any time. If you do not consent with the use of tracking cookies, click “Refuse”. You can find more information about cookies on our Privacy and Cookie Policy page.
Nope. None of those have been reported (or well, some might, but crashes can have a ton of different reasons).
Could you please make a seperate bug issues for this on our github issue tracker? https://github.com/Ultimaker/Cura/issues
If you have an account you can add it via the web marketplace: https://marketplace.ultimaker.com/app/cura/plugins/nallath/BarbarianPlugin
If you don't have an account, you can also download it directly in Cura. You can do this by clicking the "Marketplace" button that is located in the top right of the screen.
As far as I know we haven't changed anything there.
Anyhow; objects can also have a name inside Cura. The base name is generated from the filename. By default, cura doesn't provide the functionality to change this (yet). There is a plugin (mesh tools) that allows you to change / set the names of objects in the scene.
Maybe you can get that to work with the SVG toolpath plugin. I've not worked with that myself, but i've seen people do some pretty crazy things with that.
Calm down. No-one said it wasn't a bug. There is really no need to go back and edit your posts to add snide remarks. It's not going to ensure that this gets fixed faster.
If you would have checked our issue tracker you would have seen that you are not the only one with the problem and that we are currently working on a solution.
You're responding to a ~4 year old topic. If you have any new issues, please report them on github: https://github.com/Ultimaker/Cura/issues/new/choose